A downloadable asset pack

Buy Now$2.00 USD or more

This plugin adds a hovering display function to certain objects when using MightyMouse. As of v1.0, it only works with events as most objects outside of the player & vehicles are setup as events when using RPG Maker. Its designed to only show text since MightyMouse's hover-related event tags: <hoverStart> & <leaveStart> already make it easy to toggle picture displays, show animations, play sounds, ect.


Key Features:

- The default text size & color can be customized through plugin options as well as the the display box bg & border colors.

- You can also disable the display box border entirely & change it's opacity all through plugin options. (Note: No boder + max opacity = floating text)

- Text is auto-formatted with word wrap the display box can resize itself as needed so there's no need to scroll through a dialogue box to read everything.

- You can make use of some common HTLM tags to customize text including: <b> Bold, <i> Italic, <br> Line Breaks.

- You can use the new tag <#> to set custom colors to your text.

- You can basically customize every letter, word, & sentence to look exactly how you want & have it display on hover making it ideal for description text for overworld people and/or objects.


Note: This plugin requires the plugins: MightyMouse & AwesomeArrays by Kingpin RBD to function.

How to Use:

1. Enable the plugin after MightyMouse & AwesomeArrays

2. Customize the available plugin options to fit your tastes.

3. Create a comment within an event that you want to display text on hover.

4. Type your text within the first line of the comment edit box between the tags <hoverText> & </hoverText>.

Note: If you hit enter/return(go to a new line) within a comment box, it will treat the new line as a separate object which will not be recognized properly by this plugin so format the text within the first line using the following tag options:

Insert a new line: <br>

Make bold: <b>...</b>

Make italic: <i>...</i>

Change color: <#??????>...</#>   //Uses color codes(hex). Ex: #FF0000 = red

You may want to edit the text in an app with word wrap such as notepad then just paste it into a comment.

5. Start your game & enjoy.

Note: This plugin was once a patron exclusive alongside my other utility plugins including the requirement plugin AwesomeArrays. To make releasing this solo release work I will also include that plugin as an additional unlock for those who purchase this plugin. Yes, two plugins for one price super low price. I'm all about keeping things affordable for everyone.


Awesome Arrays Details:

This scripts allows you to easily create unique arrays such as multimensional arrays which offer more precise and flexible object management. It's mainly a tool for coders. Currently, it adds the following object classes:

- DeepArray (Multidimensional Arrays - 2D & 3D)

- ContainerArray (A pyramid-style array with hash-style key/value sorting)

- TextBuffer (A Multidimensional array with various built-in functions that allow for quick & easy formatting & display)

For detailed instructions on how to use each please refer to the plugin section "Specifications".

Purchase

Buy Now$2.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

HoverDisplay v1.1.3.zip 5 kB
AwesomeArrays v1.3.3.zip 6 kB

Development log

Comments

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(1 edit)

The text becomes completely condensed when I use this. Not sure how to fix it

(2 edits)

What font is that? Trying to simulate it on my end.

Edit: This plugin was built around using the default game font so I can't say exactly what is happening until I try the same font, but I released an update anyway with a potential workaround. Increase the new text spacing plugin parameter & see if that makes things easier to read on your end.

(1 edit)

I made the font myself. I've yet to try the workaround but will get back to you on that.  Do you think you'll ever add the option for custom windows? I'd love if I could make it look like an old scroll.

EDIT: I tested it and it works great with the spacing option. Obviously it'd work best with fonts where the letters are the same width.

Glad it works. Yeah, I can't directly support custom fonts because there's no telling what one person is doing vs another in making them so the spacing feature is likely going to be the final fix for that issue. Should work fine with standard fonts & fonts that follow the same file format closely enough. As far as custom windows, can't make any promises on that. I barely have time to get online nowadays. If a get a few moments to look into it & can get it added without much hassle then it'll happen.