Might Games MGE v1.0


Mini-Game Edition (MGE) v.1.0

- Official release of the Mini-Game Edition.

- You can now copy the maps & graphics to allow for use in your own games. A blank map with a trigger npc event is already included. When selected, this plugin performs a quicksave of your game then opens up a mini-game select window. When you select quit/retire from the escape menu, it re-loads that quicksave.

- Small improvements & bug fixes.

- Ensured compatibility with the latest version of MightyMouse(v1.7).

- The escape/options menu can now be accessed by middle-click.

Note 1: As previously reported on both itch and patron, as of v2.0 you could no longer import these minigames into your own projects due to the change from event use where possible to everything fully scripted. That feature returns in this version.

Note 2: Closing the app or quitting by any other means will cause your quicksave to be ignored forcing you to load a manual save when you restart your game. A simple way to no lose your progress is to always save manually before starting a mini-game.

Note 3: Quicksaving is a created feature only used by this plugin. The related saves cannot be loaded through the default load screen. You can however use the function 'DataManager.quickLoad' to access that save. You may also create & load your own quicksaves by combo-ing that function with the function 'DataManager.quickSave'.

Note 4: To avoid distributing DLC or other copyrighted resources within this purchased project I created an empty map but the npc is set up for you & only needs to be copied to your own gameroom/map. Of course, you can customize the images & dialogue to your liking.

Note 5: The map names for the game maps must match those included in the project to work properly in your own games. The script obtains the proper mapID by finding the first correctly named map in your project so do not have any duplicate game maps or other maps that share the name of a game map.

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