MGE Installation


These instructions are also present in both the included read me file and the plugin help but for the sake of reference I decided to put it here as well. It'll also allow me to comment/elaborate on any confusing bits. I'll also include a video of the end result of adding it to a project.


1. Copy/paste all content from the folders: "icon", "img/characters", "img/tilesets" to their respective folders with your project.

2. Copy/paste the scripts "MightyMouse.js" & "SoloPro.js" from the folder: "js/plugins" to the respective folder with your project & enable both in your plugin manager.

3. Within the database editor, copy/paste all animations & tilesets to your project's database ensuring the names remain the same regardless of selected slot.

Note: The plugin will search through all of your animations & tilesets to find the first match by name so ensure none of your entries share the same name. I highly suggest choosing "Change Maximum" & adding the corresponding number of new slots then copying to those rather than overwriting anything.

4. Copy/paste the all maps except the "GameRoom" to your project ensuring the names remain the same & switch their tilesets to the correct ones from your list.

5. Copy/paste the event from the "GameRoom" map to whichever of your maps you want to trigger the mini-games from & then customize the event to fit your game's needs. All event triggers will work like with any event.

6. Lastly, be sure to credit me preferably by mentioning "Featuring Mighty Games by Kingpin RBD" in your credits or in-game at some point, then simply enjoy & be on the look out for new updates.

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