Updated v1.1


Change Log:

v1.1

- Major & Minor bug fixes & QoL changes to the image-based collision detection  feature & also made it semi-optional. It works primarily the same as before.

- Disabling the Collision Detection plugin option will make the the game use the standard collision detection method for objects (Game_Character). That basically means that all objects will only occupy one map tile regardless of it's image-size (Big Characters too). This is useful for drag & drop games  that utilize sprites in close proximity.

Files

MightyMouse v1.1.zip 9.8 kB
Nov 27, 2019

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