Updated Free v1.17 & Exclusive v1.59


v1.17 & v1.59

- Bug/compatibility issue fixes for RPGMV version 1.6.2

- Added Game_Map function 'findDropzone(x, y)'. This function uses the given parameters to find & return the corresponding dropzone. This can be used to interact with specific dropzones through script calls.

//An example of how to store a dropzone & reference it's first held object
var myDropzone = $gameMap.findDropzone(2, 6);
var heldObject1 = myDropzone.object(0);

- Added basic dropzone function 'setReaction(commonEventId)'. This function accepts a common event ID as its parameter which will be used to run the corresponding common event immediately after a successful drop.

//An example of modifying specific dropzones to react uniquely to a drop
var myDropzone1 = $gameMap.findDropzone(2, 4);
myDropzone1.setReaction(1);
var myDropzone2 = $gameMap.findDropzone(4, 2);
myDropzone2.setReaction(3);

- To resolve a bug related to saving in-game, I had to modify the way dropzones handle their sprite but they still have them so you can still change their  imagaes & play animations on them. You reference the sprite with the dropzone function 'sprite' now. Everything else works the same as far as that.


Yes, both versions received the same update though the issue that sparked the update was reported to me on Patreon for the premium version. The bug fix was necessary but the new functions simply seemed like something the free version should benefit from too so there you guys go. Enjoy.

Note: Ended up re-releasing these versions to resolve a recently discovered save bug that prevented saving & possibly caused crashes. I suggest you download them again if you downloaded them prior to 7:15PM EST on 1/18/21.

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